Wordle Solver: Heuristic + Trained Strategy
Completed
Summary
Developed a Python Wordle solver with both a heuristic baseline and a lightweight trained strategy model. The project includes an interactive Streamlit UI and a benchmark pipeline for evaluating solve performance at scale.
- Tag: Hobby/Other
- Project Type: Personal Project
- Repository: GitHub
- Tech Stack: Python, Streamlit
Example feedback pattern from the interactive solver interface.
Approach
1. Heuristic Solver
The baseline solver uses letter-frequency heuristics and candidate elimination:
- Candidate words are filtered by feedback
- Early turns prioritize information gain with letter-frequency-biased guesses
- Later turns exploit narrowed candidate sets
2. Trained Strategy Solver
A lightweight linear model scores candidate guesses using handcrafted features:
- Unique letter frequency score
- Positional letter frequency score
A random-search training routine optimizes the feature weights to improve solve rate and average number of turns.
3. Benchmarking
A benchmark runner simulates full games automatically and reports solve rate, average turns, and hard/unsolved words with the current strategy.
Results
Latest benchmark summary (2026-03-27):
- Words tested: 2315
- Solved within 6 turns: 2301
- Failed within 6 turns: 14
- Solve rate: 99.40%
- Average turns (solved words): 3.609
Tools and Libraries
- Python for solver logic, simulation, and model training
- Streamlit for interactive web UI
- JSON-based model artifact for trained strategy weights and metrics